For example if someone owns a city and a castle, and is a count his levies will be based on Feudal Levies, not City Levies. Like with tax law this is based on what type of vassal the vassal is, not the holding itself. The total levy is then multiplied by any additional factors, most notably the buildings that increase levy size, but the Marshal also has a mission that increases levy size, and certain events can increase it as well.Įach type of holding has its own type of levy law. The base levies are 60 light inf, 150 heavy inf, and 15 cavalry for castles, 75 light inf and 40 archers for cities, and 45 light inf, 45 heavy inf, and 40 archers for temples. It is calculated by adding the levies of all buildings in a holding to the base levies of that holding. This is quite similar to holding income, except with soldiers instead of gold. These three factors are multiplied together to decide how many levies you can raise. How many levies you can raise depend on three factors: General info on Crusader Kings II troop types : Levy (from Game Mechanics category) I'll therefore be going into how levies work, and what you can do to get more. As levies are core to your ability to defend yourself, understanding how to get as many as possible is important. At the time few had anything resembling standing armies, instead drafting peasants in times of war. In Crusader Kings II, most of your military is based around levies.