Most of the games combat is done in large open arenas, directly built like Unreal Tournament, which fill with various enemies and bullets within seconds of the Doomslayer’s arrival. Ranging from zombies who blindly wander around, to giant Doom hunters that have long ago been destroyed but are now alive through technology and argent energy, every enemy serves a purpose on the battlefield and achieve one goal: destroy the Doomslayer. The game features a large variety of enemies, with unique behaviors, weapons, movement, and most importantly, weaknesses. The enemies are based off enemies in the Doom series, but feel more like the bullet sponge enemies from the Halo series, with the fire rate of Killzone or Bulletstorm. Every decision that Id Software made when it came to the combat – enemy diversity and weaknesses, gun effectiveness and ammo storage, arena size and build, player movement and options – all work together to create a first person shooter with challenge and style that makes the player feel like the Doomslayer.ĭoom Eternal’s combat system has some obvious inspirations, with Doom (2016) and the Quake series serving as the foundations. Doom Eternal’s combat system is most certainly better then Doom (2016) and stands alone as the best first person shooter in gaming.